Increases ATK by 12%. Casting Intro Skill or dealing Basic Attack DMG to targets increases the wielder's Basic Attack DMG Bonus by 36% for 4s. Each time the wielder inflicts Tune Rupture - Shifting or Tune Strain - Shifting during Basic Attacks, all DMG dealt by Resonators in the team is increased by 8% for 30s, up to 3 stacks. Effects of the same name cannot be stacked. TEAM
Increases ATK by 15%. Casting Intro Skill or dealing Basic Attack DMG to targets increases the wielder's Basic Attack DMG Bonus by 45% for 4s. Each time the wielder inflicts Tune Rupture - Shifting or Tune Strain - Shifting during Basic Attacks, all DMG dealt by Resonators in the team is increased by 10% for 30s, up to 3 stacks. Effects of the same name cannot be stacked. TEAM
Increases ATK by 18%. Casting Intro Skill or dealing Basic Attack DMG to targets increases the wielder's Basic Attack DMG Bonus by 54% for 4s. Each time the wielder inflicts Tune Rupture - Shifting or Tune Strain - Shifting during Basic Attacks, all DMG dealt by Resonators in the team is increased by 12% for 30s, up to 3 stacks. Effects of the same name cannot be stacked. TEAM
Increases ATK by 21%. Casting Intro Skill or dealing Basic Attack DMG to targets increases the wielder's Basic Attack DMG Bonus by 63% for 4s. Each time the wielder inflicts Tune Rupture - Shifting or Tune Strain - Shifting during Basic Attacks, all DMG dealt by Resonators in the team is increased by 14% for 30s, up to 3 stacks. Effects of the same name cannot be stacked. TEAM
Increases ATK by 24%. Casting Intro Skill or dealing Basic Attack DMG to targets increases the wielder's Basic Attack DMG Bonus by 72% for 4s. Each time the wielder inflicts Tune Rupture - Shifting or Tune Strain - Shifting during Basic Attacks, all DMG dealt by Resonators in the team is increased by 16% for 30s, up to 3 stacks. Effects of the same name cannot be stacked. TEAM