ATK is increased by 12%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 8% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 24% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked. TEAM
ATK is increased by 15%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 10% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 30% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked. TEAM
ATK is increased by 18%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 12% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 36% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked. TEAM
ATK is increased by 21%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 14% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 42% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked. TEAM
ATK is increased by 24%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 16% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 48% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked. TEAM